A maths game built for the kids who think differently.

StudyPups is a curriculum-aligned maths adventure for primary school. No shame. No timers. Just real understanding — with an AI companion who adapts to every learner.

Teddy, the StudyPups AI companion — a brown puppy with a glowing heart collar

About StudyPups

StudyPups is an educational maths game where children explore a village of locations — each one teaching a different mathematical concept through stories, puzzles, and pup companions.

Every location represents a way of thinking, not just a topic. The Detective Agency teaches children to break problems apart. Integer Cove shows them that numbers can go below zero. The Art Studio reveals the patterns hiding inside sequences. Children don't move through a checklist — they explore a world that rewards curiosity.

The game is built for the Australian curriculum, currently piloting with WA Year 6 students. It's designed to work alongside classroom teaching — not replace it.

How It Works

A World to Explore

A village where every location teaches a different maths topic. Children explore at their own pace, guided by pup companions who make abstract concepts feel concrete and real. No locked gates. No forced order. Understanding opens the world.

Curriculum-Aligned

Built to match what teachers are already teaching. The game follows the Australian curriculum, and teachers control which topics are active and when. StudyPups fits into a classroom — it doesn't ask the classroom to fit around it.

Designed for Every Learner

Built from the ground up with ADHD-inclusive design. No shame language. No punishment for wrong answers. No timers creating panic. Every child deserves to feel like a mathematician — including the ones who've been told they aren't.

Meet Teddy

Teddy, the StudyPups AI companion — a brown puppy with a glowing heart collar

Teddy is the AI companion at the heart of StudyPups, powered by Claude — Anthropic's AI.

We didn't choose Claude for technical reasons alone. Any AI model can be prompted to sound warm. What matters in a game built for children is what happens in the moments you can't script — when a child says something unexpected, takes a creative detour, or arrives at an answer through a path no one anticipated.

Claude was built around a set of values — safety, honesty, and genuine helpfulness — that align with the principles StudyPups is built on. That alignment shows up in the responses Teddy gives: encouragement when a child tries something creative, curiosity when they present an idea that doesn't match the textbook, and real celebration when they discover something for themselves. These aren't behaviours we had to force. They're how Claude already thinks.

For a game where children interact directly with AI, that ethical foundation isn't a nice-to-have. It's the reason this works.

Teddy doesn't give answers. He watches how children approach problems — where they hesitate, what kind of stuck they are, and what support would actually help. Then he meets them where they are.

When children interact with Teddy, they respond through smart buttons — dynamically generated options that guide the conversation without putting a child in front of a blank text box. Teddy reads how a child is thinking and offers response choices that let them express what they actually mean: 'I don't understand the question,' 'I tried but got stuck here,' or 'Can you show me a different way?' The child always has meaningful choices. They're never left staring at a cursor.

When a child asks Teddy for help, that's not a failure. In StudyPups, asking for help is a power move.

For Teachers

StudyPups works alongside your classroom, not instead of it. You stay in control of the curriculum. We handle the scaffolding.

What is the pilot?

A classroom trial where one class uses StudyPups alongside their normal maths curriculum for a defined period. You choose which topics are active and when. The game aligns to your teaching sequence — not the other way around.

What do you get?

A teacher dashboard built around the questions that actually matter during a school week.

At the class level, you get a confidence and ability map — a quick visual showing which students are ready to explore, which need encouragement, and which need concept support. You can see at a glance whether a topic needs whole-class revisiting or whether one student needs individual attention. A microskill breakdown shows exactly which skills have been demonstrated, attempted, or not yet touched — across the whole class, for any topic.

At the individual level, you can expand any student's profile to get a clear view of how they're approaching problems, where they're hesitating, and what kind of support Teddy has been providing.

You control which curriculum topics are active and when. Within each topic, you can use sliding-scale selectors to adjust which microskills are featured more or less frequently — so if your class has nailed equal sharing but is struggling with decomposition, you can shift the balance without changing the topic entirely.

You can also create custom question sets, generate AI-assisted questions for review, and assign homework — all from the same dashboard.

What does it cost?

Nothing. The pilot is completely free. We're building something we believe should exist in every classroom, and we need great teachers to help us get it right.

Keeping Children Safe

StudyPups was designed around data minimisation from the start. We don't collect data and then decide what's appropriate — we decided what was genuinely needed for the game to work, and we made sure nothing else is stored.

No child ever creates their own account. Every student profile is created under a guardian account — either a parent or a teacher — who retains full control. No student email addresses are collected. No real names are stored in the database, even while a profile is active. There is no information in the backend that could identify a child.

While a class is active during the school year, the learning data that teachers need to do their job — error patterns, hint usage, AI conversation logs, teacher notes — is stored under pseudonymous student IDs. Teachers and parents can view this data in the dashboard. If a parent wants to opt out after opting in, they can request that their child's profile and all associated data be deleted and redacted at any point — no waiting period, no questions asked.

When a class neighbourhood is archived at the end of the school year, everything that could resemble behavioural profiling is automatically redacted. Not anonymised. Deleted. The only data that persists is the child's game progress — their pup companions, their abilities, their place in the world — because that belongs to the child's experience, not to anyone's analysis.

Australia's Children's Online Privacy Code takes effect in December 2026 and is expected to apply directly to education technology. StudyPups was built to meet that standard before the code was written — because when it comes to children's data, the right time to get it right is before you launch.

Demo Access

If you've been given access to the StudyPups classroom demo, you can log in below.

Open StudyPups →

Don't have access yet? Contact us to learn about the classroom pilot.

Get in Touch

Whether you're a teacher, a school leader, a researcher, or just curious — we'd love to hear from you.